03Lab
Small experiments, built for the fun of it.
Playground pieces exploring shaders, particles, and interaction — not client work, just curiosity.
Attention Field
0130,000 points on the GPU, curl-noise displacement, mouse acting as an attractor. Move your cursor.
WebGLGLSLInstancing
Gradient Descent
02A vertex-displaced surface standing in for a loss landscape, with a marker descending toward the minimum.
ShadersVertex Displacement
Latent Cells
03Raw fragment-shader voronoi noise, animated in time. Pure math, zero geometry.
Fragment ShaderNoise
Dimensional Reduction
04A point cloud collapsing between a sphere, a cube, and a plane — a visual joke about PCA.
GeometryLerpPoints